Serious Business Games are training courses and at the same time animating games, which were not developed for entertainment purposes. In technologically advanced areas, such as medicine, aviation or the military, numerous Serious Business Games have already been developed for educational purposes. In the area of business training, however, they have only been introduced in recent years.
Classroom training is complex to organize and costly to deliver. Traditional e-learning courses are not engaging and have low completion and knowledge transfer rates… More organizations are using Serious Business Games to effectively teach the important soft skills that are vital for advancement.
In the context of company training, Serious Business Games offer users numerous gamification techniques for their training, which allow them to further improve the benefits gained through the courses.
Another priority in educational games is experiential learning through the player’s handling of learning objects in simulations. Serious business games offer the user the opportunity to acquire the content either independently or in cooperation or interaction within a learning and training community. This is accompanied by an intrinsic motivation to learn, since the participant is rewarded by the momentum or positive gaming experience. The possibility to provide employees with normative knowledge in the form of “knowing that”, e.g. for the execution of individual work processes and methods, as well as the simulative implementation in the form of “knowing how” for practical application, is the special strength of this form of learning.